
THE DEAD SEA
ROLE
Co-Director, Producer, Lead Technical Artist, Rigging Artist, CFX Artist, Props & Env Modeler, Texture Artist, Lighting Artist,
DESCRIPTION
The Dead Sea is a short animated film that takes place underwater on an alien planet in a research facility. An alien parasite infiltrates the science facility, forcing a young scientist to fight for her survival as all hell breaks loose.
YEAR
2021-2023
GENRE
Sci-Fi, Action, Horror, Gore
Software Used
Unreal Engine, Maya, Houdini, Zbrush, Substance Painter, Substance Designer, Procreate, Photoshop, Marvelous Designer, Nuke, Premiere Pro, After Effects, Da Vinci, Clip Studio Paint,
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FILM AWARD

Film Selection + Awards
Winner and Official Selection of Bloody Hats Festival (Film Screened at Stuttgart, Germany)
​
Official Selection of Manchester International Film Festival (Film Screened at Manchester NH)
​
Official Selection of APEX Film Awards (Film Screened at Worthing West Sussex, United Kingdom)
​
Best Character Rigging Finalist of the New York Animation Film Awards (NYFAF) (Film Screened at Manhattan, New York)
​
Winner and Official Selection of Independent Horror Movie Awards for Best Animated Short
and Best Monster
​
Official Nominee of Independent Horror Movie Awards for Best Sound and Best Music
​
Official Selection of Animation Dingle Festival (Film Screened in Dublin, Ireland)
FULL FILM
MAKING OF
FILM TRAILER
TECH ART + DOCUMENTATION
Responsible for Rigging, Modeling, R&D UE5, CFX, Lighting, Compositing
MetaHuman (Target Biped Rig)
MetaHuman (UE -> Maya -> UE)

DOCUMENTATION COMING SOON
Soft Body Sim
Suit Sim
Lab Coat
Bubble Sim

DOCUMENTATION COMING SOON
Tentacle Rig
Big Creature Rig
Abyssal Plain

DOCUMENTATION COMING SOON
Vomit/Blood Sim
