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About Me

Hi! My name is Rebecca

I'm a Technical Artist with a passion for blending creativity and tech. Having worked at Frame Machine, Turn 10 Studios, and 343 Industries, I have gained skills in creating tools, improving workflows, and collaborating on projects such as Fortnite and Halo Infinite. I have experience in python scripting, motion capture, rigging, and creating assets for AAA games. Oh, and I was a finalist for Best Character Rigging at NYFAF!

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I love bunnies, playing games, listening to music while I make food or build tiny book nooks, and explore different crafts. 

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Nerd, Gamer, Droidsmith, Magiczoology Enthusiast

  • artstation
  • LinkedIn
  • Instagram
  • GitHub
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RESUME

Work Experience

Frame Machine |  Unreal Integration & Technical Artist

Apr 2024 - Current

  • Develop tools for animators using Python

  • Part of the Fortnite team implementing marketing content

Microsoft Game Studios (343 Industries) |  Character Technical Artist Apprentice

Jun 2022 - Sept 2022

XBOX Game Studios Summer Apprenticeship Program

Microsoft Game Studios (Turn 10 Studios)  |  Associate Apprentice Technical Artist

Sept 2023 - Dec 2023

XBOX Game Studios Summer Apprenticeship Program + Extended 

Forza Car Focus Space Prototype

  • Developed prototype environment to showcase Forza game series cars

  • Rigged car assets, modeled assets to be used by the environment artist

Turn 10 Incubation Project - NDA Incubation project

  • Rigged, modeled and created VFX assets, implemented game audio, created movement with motion capture data, collaborated with game designer and environment artist

Sept 2022 - Nov 2022

SCADPro Sponsored Course

  • Remodeled and rigged NASA’s mascot for [ICESat-2] animation 

  • Ideated short story concepts, modeled and textured assets in a short story format

The Walt Disney Company | Cast Member

Jan 2024 - May 2024

Disney College Program

  • Provided exceptional service while offering a wide range of Disney snacks, beverages, and merchandise to guests from all corners of the globe

  • Shared insider tips on exploring the park to guests

  • Strived to create unforgettable moments and exceed guest expectations with every interaction by creating Magical Moments

Education 

Savannah College of Art and Design

Sept 2019 - Jun 2023

Bachelor of Fine Arts in Animation (Technical Animation)

Character Technical Direction + Visual Effects Minor

SCAD Hong Kong Study Abroad Program (Fall 2019)

2019-2023 Dean’s List

Academic, Achievement and International Student Scholarship Recipient

SCAD Rigging Union, ICC Liason Club Officer (2021-2023)

The Dead Sea, Senior Capstone Project: Co-director, Producer, Lead Tech Artist & Rigging Artist  [Awards listed below]

NASA, ICESat-2 (SCADPro sponsored course): Character Tech Artist

Taylor's University Lakeside Campus

Mar 2018 - Mar 2019

Foundation in Design

Professional Collaboration Experience

Powerhouse VFX |  Character Technical Artist

Sept 2022 - Nov 2022

SCAD Animation Mentored Course

  • Modeled, rigged and animated wings for CG integration in Maya

  • Mentored junior technical artists and provided technical art guidances 

  • Supported teams with technical art related problems by assisting them.

Collaboration Experience

Oct 2021 - Jun 2023

SCAD Capstone Film - 3D Film

  • Led team of 40+ members, delegated tasks, ensured project and team on track

  • Demonstrated versatility and problem solving abilities in resolving technical challenges throughout the production process.

  • Rigged biped rigs onto Metahuman characters to be implemented into Maya and Unreal Engine 5

  • Modeled and textured character assets in Maya 

  • CFX (Character effects) done with Houdini using appropriate solvers

  • Rigged creature characters and wrote tools to help speed up rigging process using Python

March 2022 - Jun 2022

SCAD Collaboration Film - Hybrid Film

Responsible for world building.

Model and rigged assets for film 

Led and taught a team of 2D and 3D animators to texture assets using Substance Painter to have a cohesive style

Responsible for lighting and compositing the entire hybrid film with the director

Jan 2022 - May 2022 

SCAD Video Games Project

Create unique rigs for in-game characters and asset using Maya

March 2021 - July 2021 

SCAD MFA Animation Thesis Project - 3D Film

Led a team of 3 texture artist and assisted the film director and producer to make sure all assets look consistent. 

Oversee the technical aspects and advices team members

- Film selected for KIDS FIRST

- Film selected for 7th Annual Florida Animation Festival

Awards

Winner and Official Selection of Bloody Hats Festival

Official Selection of Manchester International Film Festival

Official Selection of APEX Film Awards

Best Character Rigging Finalist of the New York Animation Film Awards (NYFAF)

Winner and Official Selection of Independant Horror Movie Awards for Best Animated Short and Best Monster

Official Nominee of Independant Horror Movie Awards for Best Sound and Best Music

Official Selection of Animation Dingle Festival

Software Proficiency
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Technical Skills

Character, Creature Rigging & Hard Surface Rigging, Props & Environment Modeling, Retopology, Texturing, Lighting, Python, UE5 Blueprint, Shader Development, Niagara, Project Management (Agile), 

Soft Skills

Leadership | Team Player | Creative Adaptability | Time Management | Organization | Problem Solving | Strong Work Ethic | Responsible Delegation

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