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MetaHuman (Sharing Rigs and Exporting Animation Back into UE5

Bahri and Catherine are the names of the characters in our film 

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Problem 1: Sharing MTH rigs around to my team, so I had to figure a way to get the Metahuman facial rigs work. 

Problem 2: Getting animations out from Maya and into Unreal Engine

Problem 1 was a fun challenge to figure out. I did some digging around in google and stumbled upon a github link and it solved the problem pretty quickly

Here are the screenshots of the documentation I wrote for my team.

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Problem 2 was pretty high at stake because if this problem does not get solved, our capstone will also be cut. But, after sitting down for a couple of hours and watching tutorials and combining methods from different video, I found the solution to the problem. 
Here are the screenshots of the documentation I wrote for my team.

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