MetaHuman (Sharing Rigs and Exporting Animation Back into UE5
Bahri and Catherine are the names of the characters in our film
Problem 1: Sharing MTH rigs around to my team, so I had to figure a way to get the Metahuman facial rigs work.
Problem 2: Getting animations out from Maya and into Unreal Engine
Problem 1 was a fun challenge to figure out. I did some digging around in google and stumbled upon a github link and it solved the problem pretty quickly
Here are the screenshots of the documentation I wrote for my team.
Problem 2 was pretty high at stake because if this problem does not get solved, our capstone will also be cut. But, after sitting down for a couple of hours and watching tutorials and combining methods from different video, I found the solution to the problem.
Here are the screenshots of the documentation I wrote for my team.