Hey, I’m Rebecca!

I'm a Technical Artist at Probably Monsters specializing in character rigging and pipeline support for both art and design team. I’m passionate about developing efficient rigs, creating tools and workflows that streamline production.

Prior to this, I’ve contributed to projects like Fortnite and Halo Infinite and I had the opportunity to work on an incubation project during my internship at Turn 10 Studios. I was also honored as a finalist for Best Character Rigging at the New York Animation Film Awards.

Outside of work, I love playing games, watching comfort movies/shows, listening to music while I make food or build tiny book nooks, and explore different crafts. 


I have a bunny named Daisy (she’s named after the Doom Slayer’s rabbit)