Boxing Gym
This project was a huge learning curve for me and pushed me into a better tech artist. I had to problem solve over and over again, learn a new software in 3 days, and critically think which is the best and fastest way to get my simulations done with x amount of time and then speed model the entire environment and texture them in around 8-10 hours to sell the 'story' more.
Outfit Modeling - Marvellous Designer
Surfacing - Substance Painter
Outfit Model sim cage - Zbrush
Lighting - Arnold
Mocap Data - Mixamo
Clothes Simulation - Maya nCloth
Heavy Bag - Maya nCloth
Hair Simulation - Maya XGEN
*Responsible for all the environment model and lighting aspects*
Miosha rig and model courtesy of Dmitrii Kolpakov, AnimProps
BREAKDOWN
Environment Breakdown
Clothes Model in Marvellous Designer , simulation
What I learn from this project is to break my problems down into small snackable pieces, and then piece them together.
Initially, I thought I had to simulate both clothes and pants together but then Maya would crash/it would take forever to simulate.
So, I decided to simulate the pants first, then I can cache it out as an alembic, then when I simulate my shirt, I can use the pants as a passive collider which would make life a lot easier.
For the pants, I played around in the nucleus solver to get the right space scale first and then constraint the waist part of the pants and the leg cuff to the body to make it stay on (like a pair of sweatpants).
After a few different tries and multiple crashes, here are the successful playblast of my simulation from the shirt and pants.
Hair Groom using XGEN and XGEN Interactive - Reference photo on the right side